WARDOGS Kolchia: Terrain and Locations
Kolchia is the fictional Eastern European industrial region that hosts every WARDOGS match, inspired by the developers' field trip to Georgia.
Setting: An Abandoned Eastern European Industrial Region
Kolchia is a fictional region set in an abandoned Eastern European industrial mountain area. Steam and Team17 describe the setting as a military sandbox where tactical gunplay, combined-arms combat, construction and destruction all take place across ruined industrial terrain.
Rather than a fantasy sci-fi battlefield, Kolchia is grounded in real-world industrial architecture: factories, warehouses, ridgelines, roads and compounds. This grounds the shooting in recognisable cover, sightlines and structure layouts that players can learn and exploit.
The industrial character of Kolchia is also what makes the destruction and construction systems meaningful. Buildings that provide cover can be levelled, and open ground can be fortified with sandbags, Hesco barriers and forward operating bases.
Inspiration: A Field Trip to Georgia
GameWatcher's reporting confirms that the Kolchia setting is based on the development team's real field trip to Georgia. The studio travelled to the region to study the terrain, architecture and atmosphere that would inform the fictional Eastern European industrial setting.
This grounding in a real location is reflected in the terrain design: the mix of mountainous terrain, industrial structures and road networks mirrors what the team observed during their visit, giving Kolchia a sense of place rather than feeling like a generic shooter map.
The Georgia field trip influenced not just the visual identity of Kolchia but also the gameplay-relevant layout: the placement of compounds, ridgelines and open lanes that determine where firefights, vehicle routes and fortifications naturally occur.
| Aspect | Detail | Source |
|---|---|---|
| Region name | Kolchia | Fictional, Eastern European |
| Setting type | Abandoned industrial mountains | Steam / Team17 description |
| Real-world inspiration | Georgia field trip | GameWatcher report |
| Key resource | PV-1 | Rare resource driving conflict |
| EA scope | Bakurani, Ozeti, Zestafona | Three maps at Early Access launch (Bakurani and Ozeti playable, Zestafona pending) |
PV-1: The Resource Driving the Conflict
PV-1 is the rare in-universe resource that the three WARDOGS factions are fighting over. CyberneticPunks describes PV-1 as the resource driving Eurasian conflict, giving the three-way war between Lonestar, Valkyra and Manticore its narrative justification.
In gameplay terms, PV-1 is the lore reason the Control Zone exists. Three mercenary armies converge on Kolchia because controlling the region means controlling PV-1, and the randomly generated 2×2 km Control Zone represents the currently contested slice of that resource-bearing land.
While PV-1 itself is a narrative device rather than a collectible players mine or carry, it explains why matches always centre on one contested zone inside Kolchia rather than spreading across the whole 256 km² map.
How Kolchia's Terrain Plays
Because Kolchia is industrial and mountainous, matches combine close-quarters compound fighting with long-range ridgeline duels. The Control Zone can land on dense factory clusters, favouring SMGs, shotguns and fortification, or on open terrain, favouring snipers, marksman rifles and vehicle support.
The same region therefore produces very different matches depending on where the 2×2 km zone is placed. Players who learn the named locations, sightlines and vehicle routes across Kolchia gain a durable advantage as the objective rotates.
- • Industrial compounds favour close-quarters weapons and FOB construction
- • Open ridgelines favour snipers, marksman rifles and rangefinders
- • Road networks are the main vehicle and supply routes into the zone
- • Destructible structures change cover availability as the match progresses
Frequently Asked Questions
Is Kolchia a real place?
No. Kolchia is a fictional Eastern European industrial region created for WARDOGS. However, the development team took a field trip to Georgia to study real terrain and architecture that inspired the setting's look and layout.
What is PV-1 in WARDOGS?
PV-1 is the rare in-universe resource that the three factions are fighting over. It is the narrative reason the Control Zone exists inside Kolchia, though it functions as lore rather than a collectible gameplay item.
Are there multiple maps in WARDOGS?
Yes. Early Access ships with three maps: Bakurani (an Eastern European river valley with a factory zone, already playable), Ozeti (a Western European woodland river basin with a football stadium, already playable), and Zestafona (a North American small town, not yet in the rotation). Each map has three variants, and the Control Zone is randomly placed inside the 256 km² battlefield each match.
Why is Kolchia industrial?
Steam and Team17 describe Kolchia as an abandoned Eastern European industrial mountain region. The industrial setting gives the game recognisable cover, sightlines and destructible structures that support the construction and destruction mechanics.