SYS / FIELD CATEGORY
WARDOGS Mechanics
Sourced field reports on WARDOGS' nine tracked systems — cash, XP, construction, destruction, voice, squads, combined arms, logistics, and the Hot Zone.

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WARDOGS Mechanics: Systems and Rules
Nine tracked systems shape the WARDOGS fight: cash, XP, construction, destruction, proximity voice, squads, combined arms, and logistics across every match.
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All Mechanics Reports
Open a sourced report for its current facts, evidence limits, and verification status.
WARDOGS Cash Economy: How Money Works
Cash persists across matches, starts at $10,000, and funds weapons, vehicles, and gear.
Open report →WARDOGS XP Progression: Six Role-Based Tracks
Six role-based XP tracks unlock weapons and gear tied to roles like Assault and Support.
Open report →WARDOGS Construction System: Build Rules and Payouts
The build rules and confirmed cash payouts behind WARDOGS construction: pallet economics, FOB bonuses, and the $50 per hammer hit income loop.
Open report →WARDOGS Destruction System: Confirmed Rules and Behaviour
The rules behind destruction: which elements are destructible, how damage interacts with construction, and which weapons and vehicles cause it in WARDOGS.
Open report →WARDOGS Proximity Voice Chat: Mute and Communication
Built-in VOIP coordinates pushes and tower calls across the three-team fight.
Open report →WARDOGS Squads: Size, Communication, and Vehicle Locking
Squad size, comms, and vehicle locking shape team play across the 256 km² map.
Open report →WARDOGS Combined Arms: Infantry and Vehicle Coordination
Infantry and vehicles coordinate across the battlefield.
Open report →WARDOGS Logistics: Supply Lines and Transport
Supply lines and transport move players and pallets to the front.
Open report →WARDOGS Hot Zone: Risk, Reward, and Cash
The Hot Zone doubles cash and scoring for players inside.
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